![]() ![]() ![]() Despite the apparent simplicity, the developers thought through every detail, and moving through the maps turns into a pleasant logical puzzle – here you reduce maintenance on buildings, here you learn a new skill, here you choose a new hero. The result is a solid game with good balance and a well thought out system of both settlement development and magical abilities. The field is usually divided into cells, squads use passive and active abilities, earning experience, money and artifacts. Of course, as with all turn-based strategies, you can’t do without a fight here either. Of course, the developers also came up with classes with fairly standard restrictions (a mage can’t use a sword, for example). And for each hero you need to spend money on maintenance from the treasury and grow from level to level. And success in passing the cards depends directly on their properties. For example, pumping fame will attract strong heroes. In order to create magic artifacts, you need to do magic research, possibly for magic points generated in cities.Īnother interesting component is the heroes. There are 6 schools in total, and you can evolve in either one or multiple. And you have to choose who to play for, and more importantly – the power of trolls? Or the fertility of the barbarians? From Heroes of Might & Magic, the project inherited magic and heroes. On the evil – five (dark elves, dwarves, trolls, etc.). On the good side are 9 races (elves, humans, halflings, etc.). But the most interesting thing here are the peoples who inhabit the cities.ġ4 races divided into light and dark. It seems that there are many games with such a component – it is enough to follow an economic strategy. There are forests, gold dwellings, settlers and the need to build cities. The map itself and the landscape are reminiscent of Civilization. Master of magic – a kind of cross between Civilization and Heroes of Might & Magic. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |